Manhattan Continued

The game will auto save. Go to Gvozdno, although if the main camp is on the way there, you might want to clear that objective first, see below. If you are lucky, you will find the Gun runners truck in Gvozdno, finishing that task. Even if you don't find the gun runner here, wander around town eavesdropping on various conversations and listening to the broadcast radio with news about Russia. Someone is trying to blame the Moscow bombing on the NAPA group you have been friendly to, the bombing is probably a false flag attack. When you are close to the area where the main camp is, SAVE. Although the game auto saves after you spot the camp, it is usually too late for you to avoid getting blown away by a T-72. When you sight the main camp, follow orders, do not engage, there is no way you can stand up to the tank and BMP without backup. NOW is the time to call support. The T-72 is your biggest problem, so order a guided armor strike. 1.02 BUG ALERT Although "Boomerang" says they are ready to rock on your order, there is no way to do it. The communications menu is blank. However, if you check the map, Boomerang seems to be moving on their own. This has been fixed in 1.03, a radio commmand sequence pops up in the upper right corner of the screen when Boomerang is ready to engage. Just sit tight and let the NPCs do most of the work. Once it looks like progress is no longer being made, move in with your APC. If you have trouble finding the last enemy loon, run over the field hospital, they will be hiding in there. If you haven't found the gun runners yet, the eastern end of their route is 098029, from there, they go west go Gvozdno, 084049, the intersection at 072054, just north of Grishino, just north of the airport, 022044 and their main cache at the western end of the route is at 020037. Now that it's later in the day, return to base and give the UAV another shot. Now the picture is better and you can spot enemy light armor and aircraft at the small airstrip northeast of Krasnostav. The gun on your APC will make fast work of the squad near the choppers. You will also find a lone soldier standing near a repair truck. Oddly enough, your troops won't call him out or fire on him. But if you get out of the APC and try to approach him, he will fire at you. If you wound him he won't fire back and he will confess that he is Nikola Nikitin. The game gives no other option than to kill him. You have to do it yourself, you can't even order your troops to finish him off. Once he is dead it will be confirmed that this was the enemy leader you were looking for and you get orders to return to base. If you don't find Nikola Nikitin at the airbase, try 129028. You may find a white car going down the road, chase it. But there is a bug, sometimes the car stops, the driver gets out and vanishes. In that case you either have to revert Manhattan or use the endmission cheat. Not completing this last task has no bearing on the overall campaign. If you do succeed in killing Nikola, RTB and report to Cpt. Shaftoe to end the mission.

Bitter Chill

The marines have been ordered out of the area. You last task is to go to Spukayevas house secure the "Operation Cobot" files linking Chedaki involvement in the Moscow bombing and destroy everything else. The only vehicles available are a truck and a hummer that's almost out of fuel. Take the hummer anyway and don't take time to refuel, you need to get to the house before the Chedaki do. When you get here

SAVE, then get everyone out weapons hot. However, if you get there fast enough, you will be able to recover the documents, blow up the house with your satchel and be out of there before anyone arrives. It seems like you are home free, but the radio chatter from Manhattan base is cut off. High command orders you to investigate. You will be under fire as you approach, but just keep going, your gunner will be able to keep you alive and down a few hostiles. You get a cutscene that you have no control over. You find out from the survivors that the Chedaki attacked the base, perhaps with Russian SpetNatz help and they are after the Razor squad (you). When you regain control, you might find yourself under fire, be ready. But you will find NAPA forces to the east. However they are not too friendly, as you had snitched on them. They suggest making your way to Novy Sorbor. Get in the hummer with your troops and head south, refueling at 107045. There will be an APC in Dubrovka, you are no match for it so start cutting cross country after you refuel. Head to map grid 096055, from there you can pick up a power line right of way that will take you to Novy Sobor and avoid most contact. Turn due south when you get to 073070. When you get to Novy Sobor, you will find nobody except ememy so head south along the road. Ver 1.03 has the magic RPG problem partially fixed, you will have no problem along this road, but you will get a dialog in which you try to contact your ship and can't raise them on the radio. At that point you will be told to abandon the attempt to reunite with your unit and are given the choice of uniting with NAPA or CDF. This is a no brainer, NAPA is pissed at you, so choose to unite with CDF. Head due west, avoiding Vyshnoye and the Sobers. When you cross the power line right of way again, follow it southwest until the game autosaves and ends the mission. Follow this link to see how to play it from this point forward..