Synopsis: The game follows roughly the same path, except you will be taking the four villages in Badlands from west to east, rather than from east to west. Continuing from the previous page: You have decided to unite with the CDF. Avoid contact if possible. Don't head directly to the waypoint, too much armor that direction. Head due east until you are in the woods, have your troops hold fire then turn southeast. When you get to 078079 it will be safe to turn towards the waypoint. Use the X4 command it's a long walk! When you get to 073081 turn due west. You want to avoid troops partrolling near Vyshnoye, stay well north of it. Be careful when crossing roads. AT 067082 head towards the waypoint again. Avoid open fields. when possible. Once you get to 058086, there will be no more problems.

When you get within 1000 meters of the waypoint you will get a cutscene in which you are declared officially MIA but are instructed to work covert operations with CDF. The mission ends after the cutscene.

The Mission "Delaying The Bear" is not played in this scenario, you go straight to:

Badlands

Bug Alert In version 1.02 of Badlands, your squad may ignore orders. The bug has been fixed in 1.03, but you can still play it this way. This is how to play the mission without Razor team, at least to start out. Your task is to take four villages, starting with Pogorevka. You now have the option of commanding the CDF units as well as your own squad. Use control-spacebar to switch command modes. However, the CDF are better at not getting killed, so order them to the first objective and leave Razor team safe at the starting point. The game now plays much like "Warfare" but there are no respawns. Drive straight in, but let the CDF squad go first, once they have reduced enemy numbers take the first Strongpoint and SAVE. Then take the main structure, once you do that, the other enemy vechicles will magically disappear. Head to the next waypoint. You will get just one cutscene in ver 1.02 the cutscene does not appear in 1.03. At the end of the cutscene in version 1.02 your troops will follow orders again. Get in the truck, head back to the starting point of the mission and order your troops in. Go back to Pogorevka and SAVE. Before setting up the base, you might as well take Rogovo since it is so close. You only have a couple of UAZs and some infantry to deal with. Go to the MHQ, but don't move it or touch it. Set up the HQ and build a barracks. Don't spend any other money or supplies at this stage. Leave Razor team safely behind at HQ Head to Novy Sobor. The easiest route is to follow the power lines northeast, but give Stary Sobor a wide berth. When you take this objective, you will get the option to assissanate Prizrak. Decline the option, unless you want the game to play out as in the First Walkthrough Bug Alert If you take the objective too close to the center of town, you will get the assissantion offer on top of the civilian cutscene. This is non critical but annoying. Order #4 to heal the civilians after the cutscene, although this probably is not essental to beating the mission. Now RTB. You will find two civilians next to a white car.

Approach them and they will ask you to defend a village. Say you will help, but don't actually go on that mission unless you want a really frustrating bloodbath. Note that CDF does not have the option to build anything heavier than a light factory, no matter how many "Supply Points" you have. So go ahead and build the light factory. When it is finished, buy a BDRM-2 with ATGM and as many plain BDRM-2s as you can afford. You'll find that the armor on the BDRM's is not very good, but it's better than nothing. Order razor team to wait for you. Order the driver of the ATGM BDRM-2 out and have him wait, get in yourself. Now ctrl-spacebar to high command mode and send those loons to attack Stary Sobor. They will probably get wiped out, but hopefully they will get a few AT soldiers before they die. This will be the toughest objective. Take the southmost strongpoint, then take the western strongpoint. Circle around behind the hill to the north, taking the northeast strongpoint Then take the east strongpoint and then finally take the major base structure. This time, when you clear the town, the APCs and UAZs don't disappear, however by making Stary Sobor the last objective the mission will conclude before the enemy armor can finish you off.

Dogs Of War

You are tasked with clearing all towns in the northern provinces. You have the choice of being in command or having an AI commander. Let the AI command. Get in a UAZ and take each area in turn as ordered. Don't worry if it says you "failed" because sometimes friendly AI troops will take the town before you do. It's a cakewalk until ordered to take Nadezhdino, although sometimes you will lose a town, if that happens the AI will instruct when to recapture it. Get yourself some night vision goggles off a dead officer while the going is easy, you will probably need them later and you won't be able to buy any at the base. There will be a grenade launcher at Nadezhdino that will give you trouble as you approach. You can either stop here

and go on foot or try to rush past, hide behind the strongpoint then sneak up from behind and kill the operator. Vyshnoye will be next on the list and it is even harder to take. By now you have a good deal of money saved up, so this is a good time to RTB and get some more powerful gear. The easiest way back to base is to go north from Nadezhdino until you find a power line right of way, then follow it west. The power lines end at a receiving station very close to your base. Once there, SAVE. Then buy a MD-24D. Order the pilot out of the Chopper. Board the Chopper as pilot and have the original pilot get in back. Have your squad wait at the base where it is safe. Ignore what the AI commander says what to do next. Instead start looking for the ChDKZ base (Spoiler: it's at map grid 115098) You know when you are near, because you will get shot down by AA fire, most other targets do not have very good air defense. After you die, revert to your save point. This time purchase a T-72. Order the crew out, get in and order two of the crew to get in anywhere and have the third crew member wait with your team. Switch to drivers seat and head to where you saw the base. There is no easy way to get there, you have to go somewhere else first. The best way to avoid contact is to follow the power lines south to the power station, the only place that might be a problem is passing Chernogosk. When you are near the power station, head north up the road, then follow the power lines northeast. When you crest this hill SAVE.

See the radar antenna on the pole revolving? Switch to gunners seat and order your driver to advance and use a Sabot round to destroy it. When your cannon has reloaded, advance and blow away the first armor you see, then back up while reloading. You'll have a BDRM and a couple of BMP2s to deal with. Make sure that you get the BMP2s before they get you. If you have some damage, you might want to head west and take Strayoe first, then you can heal, repair and rearm before heading back to Msta, the harder target. Head back from the northwest. You will have two T-72 to deal with at some point. Before you attempt to destroy the base you will need to take Msta first. The base structures appear to grow back as fast as you shoot them, so get all the peripherals, such as mg nests, at and aa tripods first, then destroy the base buildings one right after the other, you will then get credit for destroying the base. Unfortunately, unlike the original "Warfare" destroying the enemy base does not end the mission, you still have to capture all towns. Alternatively, you can simply take objectives as called for, and destroy the base when you get to Msta, but even with night vision, it's much easier to destroy the base during the day. Now that the base is destroyed, work your way back to the next objective called for.

If either you or the AI take Mogilevka, you will get a side task about transporting an important prisoner. Ignore it for now, it is more critical to take as many towns as you can before it gets dark. SAVE as you take each objective. You can also repair-rearm and heal at each town you take. The next place with heavy resistance will be Elektrozavodsk, be ready for at least one T-72 and some BMP-2s. It is best not to take it on until ordered to do so, as you will have AI reinforcements then. Once it is dark, you can go to Mogilevka, at the indicated waypoint to pick up the prisoner. He won't get in your tank, so just park it, tell your crew to wait and take the 5 ton parked behind a wall across the street from the prisoner. If there is no truck, just take any car in town, there is at least one that is unlocked. He will get in. Once he does, SAVE. You will need to ignore the waypoint, as it will point to the next town to capture, not HQ. Avoid contact, cutting cross country when it will save time and more important avoid enemy contact. Once your drop off the prisoner, buy a helicopter. While you are waiting for the chopper to be delivered, or soon after, the prisoner will tell of a radio station on an island to the east. Order the pilot out, have him wait for you, get in as pilot and head for the waypoint. When you are within 1000 meters, SAVE. There appears to be nothing dangerous, but the side channel claims the site is heavily guarded and are ordered to take them all out. It turns out that the enemy is hiding in the woods, but your gunner will be able to spot and eliminate many of them at the tower site (map grid 134120). Do Not kill the officers near 132121! Lobotov is among them and it is critical that he be taken alive. Make several passes until all targets at the tower site are eliminated. Land at 136121 and SAVE. Get out of the chopper, leave your gunner behind. Verify that the tower site is clear and head west. Use this building for cover and SAVE.

Go to the right, hiding behind the outhouse. Carefully peek around the corner and kill the man lying in the dirt. Do Not kill the one in the dark uniform, he is Lobotov. If Lobotov fires on you, you'll have to shoot him in the legs or otherwise wound him without killing him so that you can make the arrest. Walk up to him and press the return key (or mouse wheel) for "greeting" This will arrest him, and call in a chopper for extraction. Sit tight, the chopper will land right on your position and take you and Lobotov back to base. BUG ALERT Playing this way, the radio message telling you to transport Lovotov to the Russians doesn't complete! Once at the checkpoint, Spetznats try to kill Lovotov. Bug Alert! Even though you thought you left your squad safe and sound at base, they wind up with you after the cutscene. When you get control, run back over the bridge with your squad and have them hide under the bridge. Then head to the north side of the building on the left, there you may find 3 spetznats with an RPG ready to take out the truck! Kill them all! If you don't find them there, carefully work your way around south, kill all spetnatz, saving after every kill. Once you get "Shagarov got him away", head back over the bridge, but stay away from the truck. You'll get some side chatter and the "Dealing With Russians" task is completed. If you are lucky, the north will be announced as clear, and you will get a "Flawless Victory" briefing screen. This will lead to

War That Never Was

You are successful and aligned with CDF, but you did not kill Prizrak: You get a closing cutscene in which officially nothing ever happened, but you get recognition for your accomplishment.

Other Possible endings

There are four other possible outcomes:

New Born Republic

You are successful, but did not assassinate Prizark and were allied with NAPA: The area is freed of communist influence, the mission is considered successful, but Prizark has never been captured.

Setting Sail

You have failed, but are close enough to the coast to attempt to get a boat and leave.

Missing in Action

You have failed, and are so far inland that your only hope is to get to a friendly RV. However, the RV turns out to be a trap and you all die, but not before taking as many enemy as you can with you.

Revelation

You were successful, but did not kill Prizark, were allied with CDF and did not capture Lovotov or successfully transport him to the Russian border: You go to meet the NAPA rep and the Russians decide to use an atomic bomb, killing you all, so I'd really call this a "fail" However, if you succeed in taking Lovotov to the Russian check point, you'll get a Flawless Victory and the first ending.